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Props

Two resources stream props. Both are map-type resources with no scripts, so they only cost stream memory.

Housing and furnishing props, registered through DLC_ITYP_REQUEST so the archetypes are available to any script that spawns objects (housing scripts, furniture menus, admin object spawners).

Type definition Contents
np_cabin.ytyp Cabin build set
np_housing_beams.ytyp Ceiling and wall beams
np_housing_blinds.ytyp Window blinds
np_housing_carpets.ytyp Rugs and carpets
np_housing_curtains.ytyp Curtains
np_housing_kitchen.ytyp Kitchen units and counters
np_housing_railing.ytyp Railings and banisters
np_housing_shelving.ytyp Shelving units
np_housing_stairs.ytyp Staircases
np_housing_tables.ytyp Tables
np_housing_walltrims.ytyp Skirting and wall trims
np_indoor_weed_growing.ytyp Indoor grow equipment

Spawn a prop like any other object once the resource is started:

local model = joaat('np_housing_table_01') -- example name; browse the ytyp for the full list
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local obj = CreateObject(model, x, y, z, true, false, false)

Use CodeWalker or OpenIV to browse the .ytyp files in stream/ for the exact archetype names.

“nopixel 4.0 - Custom High Quality Props” by the NVE Team. About 240 streamed files that the current generation interiors are furnished with. It must stay started while any package from the Interiors group is running; otherwise you get empty rooms and missing fixtures. See Configuration.

Police-station props (desks, lockers, evidence shelving) used by La Mesa PD, Pacific Bank and the Townhall. Declared as a hard dependency by those three, so FXServer starts it automatically. See Support resources.

Every prop resource excludes .ytd texture dictionaries from escrow, so you can open them in OpenIV and retexture props without touching the models.