Props
Two resources stream props. Both are map-type resources with no scripts, so they only cost stream memory.
nopixel-props
Section titled “nopixel-props”Housing and furnishing props, registered through DLC_ITYP_REQUEST so the archetypes are available to any script that spawns objects (housing scripts, furniture menus, admin object spawners).
| Type definition | Contents |
|---|---|
np_cabin.ytyp |
Cabin build set |
np_housing_beams.ytyp |
Ceiling and wall beams |
np_housing_blinds.ytyp |
Window blinds |
np_housing_carpets.ytyp |
Rugs and carpets |
np_housing_curtains.ytyp |
Curtains |
np_housing_kitchen.ytyp |
Kitchen units and counters |
np_housing_railing.ytyp |
Railings and banisters |
np_housing_shelving.ytyp |
Shelving units |
np_housing_stairs.ytyp |
Staircases |
np_housing_tables.ytyp |
Tables |
np_housing_walltrims.ytyp |
Skirting and wall trims |
np_indoor_weed_growing.ytyp |
Indoor grow equipment |
Spawn a prop like any other object once the resource is started:
local model = joaat('np_housing_table_01') -- example name; browse the ytyp for the full listRequestModel(model)while not HasModelLoaded(model) do Wait(0) endlocal obj = CreateObject(model, x, y, z, true, false, false)Use CodeWalker or OpenIV to browse the .ytyp files in stream/ for the exact archetype names.
nopixel-props-custom-shared
Section titled “nopixel-props-custom-shared”“nopixel 4.0 - Custom High Quality Props” by the NVE Team. About 240 streamed files that the current generation interiors are furnished with. It must stay started while any package from the Interiors group is running; otherwise you get empty rooms and missing fixtures. See Configuration.
nopixel-pdprops
Section titled “nopixel-pdprops”Police-station props (desks, lockers, evidence shelving) used by La Mesa PD, Pacific Bank and the Townhall. Declared as a hard dependency by those three, so FXServer starts it automatically. See Support resources.
Texture editing
Section titled “Texture editing”Every prop resource excludes .ytd texture dictionaries from escrow, so you can open them in OpenIV and retexture props without touching the models.