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A few packages in the maps group are not interiors in their own right. This page explains what each one does and whether you should run it.

The shared high quality prop set the current generation interiors are furnished with. Keep it started whenever any package from the Interiors group is running. Details under Props.

Police station props (desks, lockers, evidence shelving). Declared as a dependency by nopixel-lamesapd, nopixel-pacificbank and nopixel-townhall, so FXServer starts it automatically as long as it is installed. Textures are excluded from escrow.

A client script that removes roughly a thousand vanilla distant LOD-light IPLs (apa_distlodlights_* and friends). Vanilla Los Santos draws its night-time window lights as separate low-detail models; with custom buildings in place those lights would float in the air or shine through walls. Keep it on. There is nothing to configure.

The Tuner Car Meet interior (np_tuner_car_meet_milo_, around vector3(1113.89, -1806.53, 20.03)), part of the Interiors group. It ships a carmeet_timecycles.xml and an entity-set script with eight decor sets, four of which are on by default. See Entity sets.

Vespucci Beach lockers by Denis3D, Synced3D and sanhje, part of the Interiors group. A small locker room interior with no scripts or extra data files.