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Requirements

  • A Cfx.re account with the packages granted to it. Purchases made through the store are granted to the account you sign in with.
  • A server license key issued to that same account. Escrowed resources refuse to start on a server registered under a different account. Manage keys under Servers in the Cfx.re Portal.
  • The pack is not framework specific. It works with QBCore, ESX, vRP or a standalone server; there is no framework code inside.
Required
FXServer artifact 35245 or newer
Game build (sv_enforceGameBuild) 3570 or newer
OneSync on

The pack is built, tested and screenshotted on game build 3570 with artifact 35245. Newer builds work; older ones are not supported.

Set the game build in server.cfg (or in txAdmin’s CFG Editor):

Terminal window
sv_enforceGameBuild 3570
onesync on
  • About 5 GB of disk for the full pack (maps 3.3 GB, vehicles 1.1 GB, props 470 MB, visuals 80 MB). Individual packages are much smaller; the largest single interiors are a few hundred megabytes.
  • Streamed files are sent to players on demand. Budget for the extra outbound bandwidth if you host on a metered connection, or move streamed files behind a CDN with fileServer rules.
  • Visual packs. nopixel-visuals replaces timecycles, weather, water and clouds. Do not run it alongside NVE, QuantV or another visual overhaul; pick one.
  • Vanilla interiors. Some maps disable the vanilla interior they replace (Fleeca banks, Mission Row PD, Otto’s). If you also stream a third-party MLO for the same building you get overlapping geometry. See Configuration.
  • Other prop packs. Archetype names are prefixed (np_, 3dp_), so collisions with other packs are unlikely.