Requirements
Cfx.re account and license
Section titled “Cfx.re account and license”- A Cfx.re account with the packages granted to it. Purchases made through the store are granted to the account you sign in with.
- A server license key issued to that same account. Escrowed resources refuse to start on a server registered under a different account. Manage keys under Servers in the Cfx.re Portal.
- The pack is not framework specific. It works with QBCore, ESX, vRP or a standalone server; there is no framework code inside.
Server and game build
Section titled “Server and game build”| Required | |
|---|---|
| FXServer artifact | 35245 or newer |
Game build (sv_enforceGameBuild) |
3570 or newer |
| OneSync | on |
The pack is built, tested and screenshotted on game build 3570 with artifact 35245. Newer builds work; older ones are not supported.
Set the game build in server.cfg (or in txAdmin’s CFG Editor):
sv_enforceGameBuild 3570onesync onDisk and bandwidth
Section titled “Disk and bandwidth”- About 5 GB of disk for the full pack (maps 3.3 GB, vehicles 1.1 GB, props 470 MB, visuals 80 MB). Individual packages are much smaller; the largest single interiors are a few hundred megabytes.
- Streamed files are sent to players on demand. Budget for the extra outbound bandwidth if you host on a metered connection, or move streamed files behind a CDN with
fileServerrules.
Compatibility
Section titled “Compatibility”- Visual packs.
nopixel-visualsreplaces timecycles, weather, water and clouds. Do not run it alongside NVE, QuantV or another visual overhaul; pick one. - Vanilla interiors. Some maps disable the vanilla interior they replace (Fleeca banks, Mission Row PD, Otto’s). If you also stream a third-party MLO for the same building you get overlapping geometry. See Configuration.
- Other prop packs. Archetype names are prefixed (
np_,3dp_), so collisions with other packs are unlikely.