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Visuals, ipls & scenarios

“nopixel - Visual Overhaul”: the timecycle, weather and rendering data that gives the Nopixel servers their look. It is a data-only resource (plus a small client script for cloud and replacement handling) and applies server-wide as soon as it starts.

What it replaces:

Data Files
Base timecycles timecycle_mods_1 to _5, _nv, _mb_fp, _mb_tp, underwater_deep
Weather timecycles blizzard, clear, clearing, clouds, extrasunny, foggy, halloween, neutral, overcast, rain, smog, snow, snowlight, thunder, xmas
Weather particles emitter and render definitions for blizzard, clearing, firefly, hurricane and the other weather types
Visual settings visualsettings.dat, hbaosettings.xml
World water.xml, time.xml, weather.xml, v_clouds.ytyp, level gta5.meta
Vehicles carvariations.meta, vehiclemodelsets.meta, vehicles.meta (ambient traffic tweaks)
Peds witnessinformation.meta

Every interior in the pack ships its own TIMECYCLEMOD_FILE for interior lighting, and those were tuned against these visuals. Interiors still work without nopixel-visuals, but the lighting in the screenshots assumes it is on.

Run only one visual overhaul. NVE, QuantV, VisualV and similar packs replace the same files; combining them gives you whichever loaded last for each file and usually broken weather. If you want to compare, comment out the ensure nopixel-visuals line rather than deleting the package.

Overrides the scenario points (sp_manifest.ymt), ambient events (events.meta) and ped relationships (relationships.dat) so ambient peds behave and gather the way they do on Nopixel: fewer vanilla scenarios inside the replaced buildings and adjusted crowd behaviour around the new interiors.

It was ported from an earlier version of the pack; if you notice ambient peds walking into walls or standing inside replaced buildings, disable it and report the location.

nopixel-misc contains nopixel version of bob74 ipl data. This includes the needed ipls for online xmas mansions.