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Vehicles

Start the vehicle packages in this order: the add-on vehicles, then the shared configs and handling, then the replacement packs. The configs and handling files reference the add-ons. The recommended ensure order already follows it.

Each add-on is its own resource and spawns by the name below. They include vehicles.meta, carvariations.meta and, where applicable, carcols.meta and handling.meta.

Spawn name Resource Display name Notes
blockade nopixel-vehicles-addon-blockade Blockade Armoured truck
elegy3 nopixel-vehicles-addon-elegy3 Elegy Custom handling
polbuffalo4 nopixel-vehicles-addon-polbuffalo4 Buffalo STX Police Police livery, custom handling
polcaracara nopixel-vehicles-addon-polcaracara Caracara Police Police off-road
polcoquette nopixel-vehicles-addon-polcoquette Coquette Police Police sports
polpenumbra nopixel-vehicles-addon-polpenumbra Penumbra Police Police
polscout2 nopixel-vehicles-addon-polscout2 Scout Police Police SUV
polvstr nopixel-vehicles-addon-polvstr VSTR Police Police
r300c nopixel-vehicles-addon-r300c R300C Custom handling
stxbanshee nopixel-vehicles-addon-stxbanshee STX Banshee Custom handling

Spawn them with your admin menu or a dev command, for example /car polbuffalo4.

  • nopixel-vehicles-config holds vehiclelayouts_police.meta and vehiclelayouts_v450.meta (seat and entry layouts for the emergency fleet), display names for the police vehicles via vehicle_names.lua, and a general/ set of carcols, carvariations, handling and vehicles meta for the reworked fleet.
  • nopixel-vehicles-handling contains one handling.meta per vehicle class (Boat, Commercial, Compact, Coupe, Cycle, Helicopter, Industrial, Military, Motorcycle, Muscle, Off-road, Open wheel, Plane, Rail, Sedan, Service, Sport, Sport classic, Super, SUV, Utility, Van). This is the Nopixel handling for the whole vanilla fleet. Disable this resource if you use your own handling.

“nopixel 4.0 - Vehicle Overhaul” by the NVE Team: reworked models and textures that replace vanilla vehicles in place, so scripts that spawn police, sultan or taxi get the new model automatically. The packs are split alphabetically to keep each resource under the stream size limits.

Resource Replaces
...-replace-reworked-a-to-c ambulance, armytrailer, asea, asterope, baller, baller2, banshee, bf400, bison, bjxl, blimp, blista, blista2, boxville2, buffalo, buffalo2, buffalo4, bus, cavalcade, cheetah, club, cog55, comet2, coquette
...-replace-reworked-d-to-k dilettante, dominator, dukes, elegy2, ellie, entityxf, f620, faggio, feltzer2, fq2, freight, furoregt, fusilade, futo, gauntlet, gauntlet2, granger, gresley, habanero, huntley, infernus, ingot, khamelion
...-replace-reworked-l-to-u landstalker, manchez, mesa, metrotrain, mule2, ninef, nokota, omnisegt, oracle, packer, panto, patriot, penumbra, penumbra2, police, police3, pounder, premier, rocoto, sabregt, sanchez, sanchez2, schafter3, schwarzer, sentinel, sentinel2, sigma2, speedo, sultan, sultan2, sultan3, sultanrs, surano, surge, taco, taxi, tornado, trailers2, trailers3, trash
...-replace-reworked-v-to-z vacca, washington, windsor, zr300

Full resource names are nopixel-vehicles-replace-reworked-<range>. Several replacements also ship updated carcols, carvariations or handling meta so liveries and modkits match the new models.

  • Add-ons do not conflict with anything unless you already have a vehicle with the same spawn name.
  • Replacement packs override the vanilla model. If you run another replacement for the same vehicle, whichever resource starts last wins, and mismatched carcols can break liveries. Remove the duplicate from one side.
  • nopixel-vehicles-handling overrides handling for every vanilla class. If you tune handling yourself, either disable it or start your handling resource after it.